Paper: Agentic Game Development as a Verifiable Trajectory Data Engine for Scaling World Models
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Problem
Scaling world models – AI systems that understand and predict environments – typically relies on feeding them vast amounts of video data alongside significant computational resources. This paper argues that this approach is inefficient because it lacks a crucial element: reliable, grounded reward signals to guide learning after initial training (often referred to as “post-training”). Current methods for assessing spatial generation quality often rely on fuzzy proxies like CLIP scores which are prone to bias and don’t effectively support Reinforcement Learning (RL).



